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Charmas speed
Charmas speed






Offensive combos lack a willpower cost because they almost always dictate your actions - supplementals, simples and extra action charms all usually impose some restriction, thus, you spend for the combo, which has a minimum cost.My current idea is a little more complicated, but hopefully approximates some middle ground. However, I believe the original system had the balance off with the opposite problem - DV dropped too much when you acted, especially for high-rate combatants. my original attempt swung the balance too far towards multiple attackers, and they will usually win. How exactly to penalize that is a difficult question, because too many penalties in either direction make a strategy too effective. DVs are a good idea, giving everyone a base level of defense.

charmas speed

Most exalts have charms to get around this but they shouldn't -need- them, even mortals should be able to gain a bonus from a quicker weapon. Rate is supposed to be an advantage - penalizing attacks so heavily makes rate less useful.This is the direct reasoning for the two charm slots - it lets you use cool offensive powers without leaving yourself worryingly open, and the different combos allow signature attacks quicker and easier, as well as removing the need to have certain reflexive defences in every single combo.Exalted is a game of heroic action, not reaction - The best strategy should not be to sit back and wait to see what your opponent is doing before acting, acting first should be a good thing not a minor disadvantage, and actions should not be penalized.I made these changes to the exalted system for various reasons, which are listed below for the convenience of those reading and seeking to understand the system, and also to guide comments and suggestions for improvement.








Charmas speed