

The joystick looks like the real thing, so there is a premium feel to it. Here is a quick fact, the Warthog joystick replicates the actual controls of the A-10C Warthog, an attack plane. However, you can also lock them together if you like to keep everything simple. There are two throttle columns so that you can control the left and right engines separately. The throttle is also mounted on a solid base that has holes so you can attach it beside the stick. The plate includes holes so you can screw it onto the table or wherever you want to mount your set up. The stick sits on top of a removable metal plate. The Warthog joystick comes with an impressive build. This means that you have the stick on the one hand and a separate throttle for your controls.

The Thrustmaster HOTAS Warthog is a Hands-on Throttle and Stick controller. If you are an avid flight simmer, this is the joystick for you. If you are an avid gamer who loves playing flight and space-themed games, then acquiring a joystick is something that you should consider. The joystick has become refined over the years, and every serious gamer knows that getting the right one can radically improve your gaming experience. Gaming will be a lot easier and practical, not to mention immersive. Do you want to look around the cockpit? Your joystick is likely to have a hat that will allow you to rotate your view. It will not be as tricky, but the difference when using a joystick is that all the controls are right on your fingertips.
#Gamepad companion hatswitch simulator#
You can easily enjoy flight and space simulator games using a keyboard and a mouse. Whether you’re testing your piloting skills with real-world aircraft or cruising through the galaxy with a sci-fi spacecraft, using a joystick can take your gaming experience to the next level. Holding on the stick and resting your other hand on the throttle, you can easily imagine yourself in the cockpit of a Boeing 737 or the Space Shuttle.

#Gamepad companion hatswitch full#
But, when it comes to flight and space simulators, there is only one way to get full immersion from these games, and it’s with a joystick. For instance, the POV Hatswitch in the top center of the joystick is not counted in the 34 as it is recognized in the config.ini as JOYPOV0UP, -RIGHT, -DOWN, and -LEFT, but can only be assigned manually in the config.ini and not in the config menu.Īnywho, with my digression and roundabout way of writing, the real question again is: is the reason that JOYBUTTON32 and JOYBUTTON33 don't show up in the config.ini (all other buttons have, even those I haven't assigned or couldn't assign in the menu) the fact that VO has a limit to the number of buttons it can have assigned per controller?ĮDIT: I am going to manually add them in and assign them to some binds and see if they work, as a test.3D Insider is ad supported and earns money from clicks, commissions from sales, and other ways.įor most games, the preferred input devices are the keyboard and mouse. There should be a JOYBUTTON32 and a JOYBUTTON33, right? Just to note, not all of these are assignable in the config menu, but are assignable from the config.ini. Inside VO they are labeled as JOYBUTTON0 through JOYBUTTON31.

Is there a limit to the number of buttons VO recognizes in joystick configuration? On my Saitek X52, counting the mode switch (recognized as 3 buttons) and two of the three POV Hatswitches (4 buttons each), there are a total of 34 buttons.
